


If that isn’t you, setting the game to easy can help you gradually get a better understanding for how battles work, and allow you to obtain the tools and techniques that let you make the most of combat. Some people have a whole pride thing that prevents them from playing games on easier difficulties, which is fine.
WAY OF THE SAMURAI 1 HOUR FULL
This doesn’t mean combat is only about holding block and waiting for something to happen you have plenty of offensive options and ways to throw enemies off, but being defensive and deliberate is almost always a good place to start.īefore you gain your full suite of skills, items, and stances, combat encounters can feel punishing at times. So, when you’re surrounded by a group of enemies wielding different weapons, you might be better off countering their attacks rather than launching into a flurry of slashes. Combat in Ghost of Tsushima leans heavily on defensive moves, emphasizing dodging and parrying to create lethal opportunities to strike. Even if the story makes it seems like you’re doing something evil, don’t worry about it.ĭon’t expect to button-mash your way to victory in battle. Perform sneaky assassinations or participate in noble standoffs all you want. In other words, just do what seems fun to you. You don’t have a morality meter that tracks your actions, and the game expects you to formulate a playstyle that blends elements of both “samurai” moves and “ghost” ones.

However, Ghost of Tsushima has no systems that make meaningful distinctions between the two approaches. The narrative frames straightforward confrontation as honorable, and stealthy tactics as dishonorable.
